SEARCH TAGS: Beamz Interactive, Inc. "Intellectual Property" "IP" "interactive music technology" "virtual reality" "augmented reality" "ar" "vr" "Interactive Music"  "INTERACTIVE" "Music" "video game" "gaming" "Virtual Music"

Advanced Triggering & Syncronization Technology

Interactive Music was not possible until recently when 21st century computer technology gained the ability to produce it. Before Interactive music became possible, the standard has always been Traditional music composition, typically in linear form, where songs are performed from start to finish as a pre-determined sequence of notes.  In a Traditional linear song, each note to be performed is written by the composer to be played at a specific time and place within the composition – always achieving the same result.  The tempo/key/chord of the song pre-determined by the composer provides a static framework to absolutely control how the song will sound when it is played in real-time – moment by moment.

In the same manner, Traditional recorded music (a sound recording in a stereo audio file) is played in a linear format, whereby the consumer listens to the song from beginning to end in the exact same manner achieving the exact same result each and every time. Music lovers the world over have always enjoyed this traditional music format using vinyl records, cassette tapes, CD’s, Apple’s iTunes media player, and the like for their music listening and enjoyment. Today there are many more consumer media player options for linear recorded music such as Spotify, Pandora, Rhapsody, and the like, but all these options provide music for listening in a traditional linear manner. While there may be alternative versions or mixes of an artist’s song, such as a “dance remix”, “live”, and/or video remixes, none of these options allow the user to interact and participate in a musical capacity with the playback of the song or artist’s music.

Whereas Traditional music compositions and recordings consist of pre-composed notes that will be played, Interactive music compositions consist of a selection-pool of notes that could possibly be played at any moment during the performance. Beamz Interactive Music technology provides the composer or performer with a dynamic framework to absolutely control the selection when it is played in real-time – true musical interactivity.

Beamz Interactive, Inc. has developed and commercialized a leading edge interactive music engine as well as an extensive set of software applications and hardware products and platforms that utilize its intellectual property. Please see the above video for an overview of this technology. Click here to view the Beamz iOS app in the Apple App Store. 

​Beamz has been out in front of interactive music development since its onset. Streaming audio files one-by-one in a smooth fashion is a hallmark of the Beamz software technology. This feature is referred to as “MULTI-STEPPED ASSIGNMENTS”. The melodic notes can be streamed (pulsed) or triggered one-by-one (one shot). The notes (sound files) that are triggered are produced and arranged in an ordered fashion to harmonically “fit” and rhythmically “lock” to the underlying background track. As the harmony shifts in the background track, all notes can be programmed to play from a new list of sound files that harmonically match the track. Beamz technology features a plurality of triggers functioning over a plurality of music programs. What this means is the user can trigger multiple sound files (ranging from wav, mp3, MIDI, etc.) from mutiple, unique (separate) triggers simultaneously, causing these music programs (sound files) to playback simultaneously, sympathetic to the rules of musical harmony and rhythm (harmonic & rhythmic mapping).With Beamz strong interactive music technology and its broad interactive music and related virtual reality intellectual property portfolio, partnering with Beamz would allow domination of this emerging new interactive music market.